tristan shu's vr innovations the eye of nagaur scott haefner's kite vr photography tabb firchau's aerialpans by rc helicopter a conversation with tito dupret about his world heritage tour an incredible xrez production an interview with carel struycken and the groninger museum exhibit kite panorama at sziget 2007 by aldo hoeben some images are more equal then others: sziget 2007 new dimension in aviation sports red bull air race abu dhabi 2007 alpine panoramas highlights of swiss photography panogames next gen screenshots 360 parks panoramas as a tool for education squaring the head of hermann redbull xfighters madrid 2006 place–hampi: stereographic panoramas of vijayanagara, india add some height to your panoramas how to make a quicktime vr in 10 minutes immervision's pure player pro for java shooting panos from a gondola in venice new pano2qtvr software for windows users a very, very large zoomify panorama – 2.5 gigapixels mirror image - reflections on single shot vr by pat st. clair bostjan burger - vr photographer at large an update on world heritage traveler and photographer tito dupret standard & poors awards goes virtual a walk around the moscow kremlin by alexey trusov imediatour jook leung talks panoramas on abc’s ‘ahead of the curve’ interview iqtvra summit in sedona update photokina: sep 28-oct 3 in cologne, germany catch the qtbug tour with dennis biela of lightspeed media smithsonian national air and space museum qtvr project new virtual reality site - fullscreenqtvr.com get inside the mercedes-benz slr mclaren! stitcher 4.0 release - an interview with realviz cto luc robert iqtvra washington dc summit vr news the taj mahal – world wonder on the web iqtvra & vrmag join forces in new alliance the quicktiming duo ideum, exploring new frontiers from escher to cubic vrs www.panoramas.hu wgbh interactive the riviera project the making of the zermatt vrscope one, two, 360
krpano the multiresolution panorama flash player henning kramer of x60 about the mk panomachine kaidan's quick pan professional tutorial tools you can use - software autopano pro - just another stitcher ? hardly! using enfuse for night photography the flash panorama player revolution kolor autopano pro - an interview with alexandre jenny review of nodal ninja nn3 and preview of the new nn5 advanced panoramic stitching - a reasoned approach tools you can use: software hydra on location: georgia arounder shoot immervision releases the pure starter toolkit immervision - a company with vision spi-v 1.3 update, one year later tutorial - greenscreen object movie resizable cylindrical panorama flash viewer realviz® announces us digital panorama tour an interview with 360 precision founders: matthew rogers and stuart milne cgibackgrounds provides new venue for vr photographers brian greenstone releases pangeavr 1.0.1 vr based print ad campaign huge printed panorama of the duomo at b.i.t. in milan panoramic photography and image based modeling dvds by greg downing interactive panoramas book by corinna jacobs pleinpot - fullscreen panoramas to web pages made easy new karline rodeon pro vr head realviz releases stitcher express aldo hoeben’s spi-v engine panoscan announces new mk-3 panoramic camera system new kiwi tripod head from kaidan new panorama book featuring laurent thion and gilles vidal vrway partners with multimedia san paolo vrway partners with music label motette ursina for arounder milan case study: production of arounder milan peace river studio's pixorb surveyor catch the qtbug tour with dennis biela of lightspeed media production of the voice commentary for arounder milan the milan duomo cathedral choir and chapel master claudio riva karline rodeon vr head sound bytes - why sound? zoomifyer for flash – free software until end of march peace river studio's pixorb tripod head lens types supported by realviz stitcher using full-frame fisheye images with stitcher™ multinode qtvr tour with embedded flash navigation new software - convert cubic panoramas into video new autostitch panorama software getting viewers to pay for vr content - why not? paying for virtual tours – armchair travel’s experience with micropayments ambient sound for a specific vr ambient sound for city vr tours viewpoint, the new kodak professional pro 14n digital camera high dynamic range imaging, panoscan & spheron case study, tribunal plaza, nice photoshop 7 camera raw format/jpeg 2000 plug-in a new spin on flash object vr parma project: case study 2 parma baptistery and duomo shoot: case study vrscope the wide screen desktop movie
panotools meeting prague jeffrey martin's 360cities viewat org a 360 international project google sponsors the development of open source panorama making software jook leung's 360 degrees workshop in maine 2007 panotools meeting in lucerne switzerland 2007 ivrpa conference in berkeley vr community announcements get pumped for sziget 2006 world wide panorama event - gardens arounder launches a blog as it expands through europe 2006 vr summit in lisbon borders - the march 2006 world wide panorama event world wide panorama - the best of 2005 energy, a world wide panorama event 2005 summit in savannah pic du midi solar eclipse and digital imaging conference call for images for iapp international print exhibit overview of august 2005 panotools meeting in venice ivrpa summit in savannah september 26th - 30th panorama tools photography workshop, venice, august 4-7, 2005 the international association of panoramic photographers (iapp) spin control for novice qtvr users celebrate 2005 new year's events across the globe world wide panorama -sanctuary new world wide panorama event - sanctuary 360 days with mickael therer summit in sedona kicks off bridges - a world wide panorama panorama photography workshop, stuttgart, germany, july 9-11,2004 iqtvra summit in sedona, oct 25-29, 2004 new world wide panorama shoot - june 19-20-21, 2004 panorama seminar in venice, italy an interview with world wide panorama organizers mini virtual tour of boston world wide panorama - a day in the life of 180 photographers inside a wind tunnel: onera's s1ch march 2oth spring equinox , join the worldwide qtvr event an interview with peace river studios world heritage benrath castle in düsseldorf, underwater vr news special discounts on popular photography & stitching products holiday panoramas iqtvra washington dc summit
text
SEARCH
VR industry


AMBIENT SOUND FOR CITY VR TOURS
BACKGROUND FOR A CITY
by Rich Studer



Our ears are the home of super-sophisticated mechanisms that let us maintain the standing position and capture an important part of the messages Mother Nature sends us constantly.

A brief biological note: the ear is the first sensitive organ completely formed in the fetus; the baby discovers the world and interacts with his mother, thanks to the vibrating stimuli he gets through his body and his ears. Listening is the ancestor of our communication tools. It is deeply imprinted in our consciousness.

audio


Daily, we hear many sounds (maybe too many) but not all of them carry a significant message. We can decide when a sound becomes interesting and begin listening to it. We can isolate it from the magma and concentrate on its characteristics. That's the discriminating principle, which helps us to also determine the direction of a sound source.

This theoretical introduction may appear irrelevant, but in fact, it helps to understand the need of audio we prove in every kind of media. It's an unconscious adaptation to the real world. Cinema, TV and computer science tend to approach the reality with technical means.

VR also isn't new to the incorporation of multimedia content. QuickTime being one of the cleverest multi-format platforms, experimenting with multimedia has been a great pleasure for years.

The problem still worrying the content creators is the size of the media, especially if planned for use on the net, considering that a minute of a mono file weighs more or less 5 MB, non-compressed. Hi-bandwidth and MP3 improved the situation but still you can't put anything you want into your VR.

I invite you to consider the following example: VRWAY was building a network of multinode cities; the project was modular and destined to grow in size and in number of nodes. Our task was to demonstrate the use of audio into VRs for the people not accustomed to the media, and to give an example on how useful a soundtrack can be for the virtual traveler.

We started our brainstorming by analyzing this second didactic point. We imagined on each VR a speech, like a guided museum tour, we thought about hotspots with information about particular objects of the picture, and we planned a system of alarms and bleeps to give the directions to the user. In fact we gave to audio the role of message carrier.

These were good ideas but we had two impressive enemies: the short realization time and the impossibility for low-bandwidth users to jump into such a VR in less than 5 minutes! So we restarted, thinking more simply about audio's performance capabilities over that of written text. What could audio perform that written text couldn't? And we arrived at the principle of the
'rotating webcam' - a VR with the original sound in the place where the picture had been taken. This solution was of some merit as of the discrimination principle. It restored the reality in a VR, picture and sound. But we weren't enthusiasts yet and the realization time still would have been extremely long, as each VR would need to be post-scored.

This brought us to the definitive "postcard" model. A reasoned assembly of a city's own sounds, squeezed in a minute long file accompanying all the VRs belonging to that city. In this way, we preserved the discrimination factor, each city having its own soundtrack and differing from the others in many ways, the most noticeable being the spoken language. We defined a list of discriminating places and elements and went to the field to record our first city, Copenhagen.

In the example we collected three cities: Venice, Barcelona and Copenhagen

The experience taught us the following:

A VR with the soundtrack comes to life. It is much more precious and profound. More messages can be sent simultaneously through sounds.

It is possible to identify a VR with a soundtrack. If the nature of the sounds is real, the feelings come closer to the represented place. If it is synthetic, like music for example, the discrimination disappears and the attention will be focused more on the visual part. This second case may be useful when trying to collect different contents under one common identifier.

The soundcard model is a hybrid of the cumulative (establishing groups) and the discriminating principles. It's cumulative because it lays under all the VRs in looped mode, creating an aggregating ensemble and at the same time it's discriminating because sounds are proper to that situation. As an example, listen to the bells in Venice and in Copenhagen. Both are church bells but they sound different. Native inhabitants immediately recognize their own sounds.

Audio and video being heavyweight media, it is technically not evident to load many sounds onto a VR, especially when destined for Internet purposes. Programs like LiveStage easily allow the use of many sounds but they must be very short. A background sound with many "clicks" would be ideal.

A simple and light way to post-score remains MIDI. It uses QuickTime's internal generators and for basic purposes does a great job, intended mainly for music soundtracks.

Next issue I will discuss directional sound in a VR.

Rich Studer is a partner of a production studio -Digilab, owns a recording label ? Invisible Recordings ? and is a confirmed audiophile and electronic music fan.
Email: rich@invisiblerecordings.com

Subscribe Newsletter
Send to a friend
Do you have an interesting story
you want to share with our readers ?
Drop us a mail
VRMAG Homepage
Join:
VRMAG's Yahoo group

Check out:
VRMAG's Blog

VRMAG recommends:

Tripod heads:
360Precision
Nodal Ninja

Stitcher apps:
Autopano Pro
REALVIZ Stitcher
PTGui Pro

VR player:
Krpano
Flash panorama player
SPi-V
Pure player for Java

Community projects:
World Wide Panorama
ViewAt.org

Translations, voiceovers:
Networks

Print Magazine:
Monocle




The purpose of this banner is to raise funds for a new VR community project VRMag will launch in a few months.



 

Homepage
- - Credits - Links - Blog - VRMAG Yahoo Group - RSS Feed

Previous Issues: 01 - 02 - 03 - 04 - 05 - 06 - 07 - 08 - 09 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 - 27 - 28

VRMAG archive: Feature Story - Hotlist - Column - Reviews - Day Trips

VArtist archive: Spotlight - Guest Artist - Gallery - Showcase - VR Industry - Community

The copyright of the images belong to the individual photographers. VRMAG is a publication of ©2008 VRWAY Int. All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.

Other VRWAY publications: Arounder | Arounder Magazine | Panogames | Fullscreenqtvr | VPBrochure | VRBG