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issue 21 - July 2005 - column


BATTLEFIELD 2: A CONFLICT PANORAMA
by Johnny Vaccaro



DICE, the developer behind Battlefield 2, may be familiar to some for a
title that came out in 2001: STCC 2. Distributed by Electronic Arts, it was
a car racing simulation, with a great embed physic, and a very nice
graphical engine for the time. Unfortunately the title didn't do as well as
it should have, perhaps because the Swedish series is not well known outside
Sweden, or because of a lack in marketing support.


click here to view site

We knew these Swedish developers had talent, but we didn't expect that four
years later, and after the Battlefield sequel, a title like Battlefield 2
could be so technologically pushed to the limits. The great main feature is
to see a graphic engine that can display huge battle areas without major
problems.

Playing around in a Middle East scenario, with oil tubes canalisations,
houses with perfect architectures topology for the places, is really
immersive. We could say it's enough just walking around for hours in such
places, but it's more than that. The choice of transportation for getting
around and fighting enemies is impressive: helicopters, military jets, jeep,
tanks, and you can even jump with your parachute if you decide to step off
the helicopter. It's great to play in a scenario with game servers
supporting up to 64 people. It's a huge battle and, as in real life, you can
earn military degrees, and even be the commander of your troop, while
monitoring and ordering your soldiers where and which targets to fire.

Credits:
Official game site: http://www.eagames.com/official/battlefield/battlefield2/us/home.jsp
Developers site: http://global.dice.se/
Publisher site: http://www.eagames.com
Buying the game: http://www.amazon.com

Special thanks:
To Andrea Stefanoni for stitching and photoshopping a huge material that was originated from the game...and thanks to DICE for developing such a great game.



Email: Johnny[at]tech.vrway.com

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